Bayonets & Tomahawks (2nd Printing)
Note on 2nd Printing: This printing is identical to the 1st Printing, except that any known erratas have been corrected.
Bayonets & Tomahawks is a two-player grand strategic game depicting the French & Indian War, which raged from 1755 to 1760 and in which France's North American empire was conquered. Take command of either the French or British to fight all facets of the conflict: army maneuvering, diplomacy with indigenous nations, raids, battles, construction, naval operations, sieges, and more. With scenarios varying from a single year to the whole war, as well as rules for team play, Bayonets & Tomahawks is perfect for new and experienced wargamers alike.
Each in-game Year contains nine Actions Rounds as well as three administrative Logistics Rounds. During Action Rounds, players use historically based cards for events and actions. This innovative system without hand management builds on card-driven games such as Twilight Struggle while keeping the game accessible and fast-paced. An exciting battle system featuring custom dice presents challenges that reward careful planning. Victory is achieved by capturing key spaces and conducting raids in enemy territory.
Scenarios:
- 1755 Vaudreuil's Petite Guerre
- 1757 Loudoun's Gamble
- 1758 Amherst's Juggernaut
- 1755-1759 French & Indian War campaign
Variants:
- 1755-56 Early French & Indian War
- 1758 An Ambitious British Offensive
- 1755-1759 French & Indian War with historical reinforcements
Plus:
- Optional 1760 campaign year
Units: 300-1,500 men/16 cannons/5 ships of the line
Round: Approx. 3 weeks/more for early/late rounds
Players: 2 (Teamplay up to 4; also includes solitaire guidelines)
Time scale: 2 hours/year
Contains:
- One 22" x 34" Mounted Map
- 54 Cards
- 135 Unit Counters
- Eight Commanders
- 17 Vagaries of War Tokens
- One Small Fabric Bag
- Six Custom Dice
- One Sheet of Markers
- One Player Aid Sheet
- Five Scenario Information Sheets
- One Rulebook and Playbook