Blaster: Vol.6 - Slip Runners
In Slip Runners, players take on the role of a mercenary pilot in an agile spaceship racing against time (and each other) to reach the Slip Point, an invisible gap between spheres. Using Burn and Turn commands, players navigate using Newtonian physics, balancing speed and maneuvering to collect the encryption signal with secret information their employers are desperately trying to have them retrieve. Be the first to collect them and escape through the Slip Point before your competitors can.
What do you need to play?
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Two to four players with a need for speed.
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A Ship marker or model for each player with a square base
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A flat playing area approximately 3’x3’
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6 Command Tokens (3x Burn and 3x Turn) per player
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Velocity Markers (use D6s for these)
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Objective markers for the Slip Point, the Slip Stream and two Encryption Gates
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A measuring device marked in inches
What’s in the Book
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A complete, new game by Andy Chambers and Gav Thorpe
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Print-and-Play Components
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Lore exploring spacetravel in the Zeo Genesis Universe
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Key Lore Event Scenario
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Additional Scenarios
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Additional rules for custom ship creation, campaigns, and more