Deathmatch Island RPG
Winners Play to Win™
“Congratulations [Competitor 359]. You have been selected to participate in DEATHMATCH ISLAND. Winning will mean fame, freedom, and unlimited wealth. You may be experiencing some confusion and memory loss. This is normal following [REDACTED]. It is important that you do not panic.”
Competitors in Deathmatch Island don matching track suits and explore mysterious islands while dodging gunshots as they perform for the cameras of Production. Armed only with their hazy memories and whatever gear they can scavenge, they struggle to conquer Challenges and earn Rewards.
Ultimately, they face their most difficult test: Will they Play to Win? Or will they band together to Break the Game?
Deathmatch Island promotes fast, flexible game play with a striking design by Tim Denee, based on the PARAGON system by Sean Nittner (AGON) and John Harper (Blades In The Dark, Lady Blackbird, Lasers & Feelings).
Character traits are easy to digest, the resolution of conflicts & contests keeps the action moving, and the design reflects an inspired satire of corporate HR handbooks. It's a low-prep, narrative-forward TTRPG with a unique, subversive style.