Garden Nation
The little people exiled from the forest have found shelter in an abandoned garden to build a new town. In the space of a few weeks, wooden crates are transformed into apartments, the old transistor radio into a cabaret, the coffee pot into a belfry… But very quickly, each clan wants to seize control of the town by any means possible: complete official projects, take control of territories, secret missions, and even the invasion of opponent buildings.
Your choices have a direct impact on the next player. It’s up to you to decide who will suffer the consequences!
- An atypical game system: the player, by choosing where they carry out their action, determines where the next one will be played.
- The active player chooses the next player.
- The city gradually grows in 3D on the board.