Precognition
In Precognition, you must truly see the future to win the game. That comes from understanding a new card mechanism: the Dual Select System. In addition to being innovative, the Dual Select System fits perfectly with the theme because, among the two cards that you will let pass, one of them will come back to you on the next turn. You have 12 turns to make the right choices.
Your goal is to have the most Healthy Humans at the end of the game. To keep the Humans you take in while working your way downstream, you will need Food, Doctors to treat them and Protectors to fight the Banes you’ll encounter. Good luck!
Details:
- Unique “dual select” system. Each turn a player will receive 2 cards from another player and 2 from their deck. They must keep 1 of the 2 cards they received from the player and return the other. Then of the 3 cards they have they select 1 to play and pass the 2 remaining cards to the next player to consider for their turn.
- This unique drafting system allows players to track what cards are in play and help them build to either avoid negative cards or build synergies with other cards in the future.
- Cards will be used to power machines that will generate resources and maintain the humans you have on board. Balancing between gathering resources, gaining humans, and preparing for negative events is vital.
Contains:
- Punch boards (4 player boards, 12 engine rooms, 15 rivers tiles, 24
- coop tiles)
- 108 cards
- 80 meeples
- 8 cubes
- 1 rulebook