The Feds

The Feds

THE FEDS - Organized crime has overtaken the city. Headquarters wants you and your team to infiltrate the ranks, identify the key players, and break up the syndicate. Do you have what it takes to put a stop to their insidious operations?

In The Feds, players are leaders of FBI units seeking to send agents out to combat crime by arresting criminals. The game is heavily inspired by Gunrunners, an earlier game by the same designer and publisher.

The game is played over a series of rounds. In each round, players simultaneously choose an agent card to play from their hand and a location to play it. In turn order, players then deploy their agents as moles (face-down) to the chosen locations. If a mole is already at a location, that mole is revealed and is now a "field agent". Sometimes, when a mole is revealed, a special power will be performed by the owning player of the mole (some agent cards have powers). These special powers change from game to game for a variety of play (based on the City Card being used for the game). They do such things as forcing criminals to move, redeploying agents to new locations, making small arrests, and so on.
At the end of the game, each location is scored and players arrest criminals based on their agent powers at each location.


- THE FEDS is a quick area-control game in which players strategically deploy their agents to crime-ridden locations, hoping to capture the most wanted criminals. Special agent powers change from game to game, giving great replayability.
- LEAD AN FBI UNIT: Send your agents to gather intel, infiltrate different mobs & arrest wanted criminals. DEPLOY AGENTS AS MOLES: All players simultaneously choose an agent card to play and a location to play it then take turns deploying their agents.
- MOLES BECOME FIELD AGENTS: If there is already a mole at a chosen location, they are activated and become a field agent. If there is an action icon on the agent card the player may activate it immediately and perform the specified action(s).
- ARREST WANTED CRIMINALS: After the final turn, players flip their offices to the jail side and then “bust” each location to arrest criminals. In turn order from most to least strength, each player chooses to take all the criminals of 1 meeple color.
- NEW ORLEANS VARIANT: Add variety to your game with the New Orleans variant. When the Redeploy special agent is activated, the owning player may swap any 2 siren tokens.

Contains:

• 4 Office Cards
• 4 Location Cards
• 6 City Cards
• 28 Agent Cards
• 32 Criminal Tokens
• 4 Siren Tokens
• 4 Utility Tokens
• 3 Stop Sign Tokens
• 1 Dice
• 1 Police Car
• 1 Bag
• 1 Badge

$18.97
$24.99

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DFG008
2 units